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Vengeance The Head of Wrath offers this buff. While this buff is active, all of the attacks deal x4 more damage. This damage is reflected, not moved, so the Head of Suffering will still take all of the full damage. Decapitated Whenever you kill a Hydra Head, it will be cut off, leaving behind an Exposed Neck with the debuff Decapitated. The debuff cannot be removed or otherwise affected by Skills that manipulate debuffs. The Head of Blight uses vast amounts of Poison to inflict damage, and brings a unique buff, Poison Cloud , to protect itself and its allies.
Its attacks put [Fear] and [True Fear] debuffs on your Champions, then exploits them to deal additional damage. The solution is pretty clear: bring Champions who can cast [Perfect Veil] buffs, and Champions that can remove Debuffs.
Then, its second Skill passes its buffs along to the other Heads. What makes this Head difficult to attack is that it has a Passive skill which redirects single target attacks to another Head. If you want to get around this, use, the [Hex] debuff — which disables the effect — or just hit it with area attacks.
You can also use the Block Buffs debuff on it to prevent it from benefiting from any Buffs it steals, and high Resistance will prevent the loss of your buffs in the first place. The Head of Wrath is a furious damage dealer.
It uses Provoke to force you to attack it, but once it takes enough punishment it will unleash a powerful buff, [Vengeance], to quadruple its attack power and wreak havoc on your team. When it gets to 15, it gives itself the unique [Vengeance] buff and attacks your entire team with quadruple the damage.
Or, if you can carefully control the number of hits you land, you can also time your Champions to use Block Damage] or [Unkillable] buffs right when Vengeance comes out. That timing will serve you twice-over, actually. The Head of Decay will disrupt your healing and try to preserve other Heads by using a special buff: [Life Barrier]. If you break it before it runs out, the Head is Stunned for a turn.
If not, the Head will be fully healed instead. It is also eager to punish you if you neglect debuffs, as it brings the powerful [Pain Link] debuff to the field. You can easily end up defeating your own team. Despite everything, there are ways to beat this Head. To help survive, you can block the [Weaken] it puts out with its default attack by using the [Strengthen] buff. Attacking the Hydra gets you Hydra Chests.
Hydra Chests are given out to players at the end of the weekly cycle. The more damage you dealt to the Hydra that week, and the harder the difficulty, the more valuable your Hydra Chest. Both Stone Skin and Protection Artifacts are special in a couple of ways:. Skip to content Empyrean Rule. Clan Boss Hydra Guide. Table of Contents show. Notify of. Precursor Frigate bonuses per skill level : 7.
Only 50 of each were given out, so it is a rare collectors item. Further information about additional or recommended skills to pilot Hydra for a specific or its common role s can be written here. Jump to: navigation , search. Required Skills. Estimated training time only for the listed skills based on zero implants and without neural remaps.
Ship Attributes Fittings Powergrid. Base Time to Warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects. No drone bay. Light Fighter Squad Limit. Heavy Fighter Squad Limit. Support Fighter Squad Limit. Frigate Escape Bay.
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Hydra's Pugilism (Level 1 Tactics)
Приветствую. Навеял тактику прохождения "Гидра" в картинках. Может кому то пригодиться) Продолжительность. Тактика. Уворачиваться от дальнобойных атак гидры тяжело, так как они наносят урон по.